#include "envobject.h"

EnvObject::EnvObject(QString newTexture, bool newWalkability)
    : texture(newTexture), walkable(newWalkability) {}

QString EnvObject::getTexture() { return texture; }
bool EnvObject::isWalkable() { return walkable; }
void EnvObject::setTexture(QString newTexture) { texture = newTexture; }

void EnvObject::bumped() { }
void EnvObject::activated() { }
